Showing posts with label map. Show all posts
Showing posts with label map. Show all posts

Tuesday, 1 September 2009

Mesh Deformer

Inspiered by the IXth chapter of D'Arcy Thompson's On growth and form I build a definition for the deformation of mesh models. The reference surface should be in the XZ plane.



The fish model is from planit3d

Download the grasshopper definition here

Thursday, 26 March 2009

Map Lines

Maps straight curves from the xy plane on a surface
The mapped lines change length, but remain straight

Sunday, 1 March 2009

Monday, 9 February 2009

Surface Inversion

For a given sphere with center O and radius k,
inversion maps every point P of a surface on a point P'
More about inversion with rhino on Daniel Piker's blog

SurfaceInversion.zip